ABOUT MADMOUSE STUDIO
MadMouse Studio was born in 2013 as a project full of illusions and aspirations. We have flown impossible airships, traveled inside DNA, visited unknown galaxies and landed on moons populated by aliens. We’ve helped bring isolite couples to those who can’t visit them through virtual reality. We’ve brought laughing characters to life and thrilled viewers with our animation. Tell us your dream and we’ll make it a little more real.
Do you want to travel with us in search of new adventures?

YESTERDAY
MadMouse Studio was founded in 2013 by Antonio Lasala and José María Yus with the aim of becoming a reference company in 3D design, animation and visual effects. Since then, the company has continued to grow thanks to its constant innovation capacity.
TODAY
Today we are a consolidated 3D studio that works for prestigious clients. We have designed videos for different companies, engineering projects and advertising. We have also worked for film or television producers and our partners have collaborated on important projects. In addition, we have launched a new project, MadMouse Visual Medics, in order to expand our most successful service: creation of audiovisual content for health, veterinary and pharmacy.
TOMORROW
The story of MadMouse Studio has just started and the protagonist of the next chapter can be you. Tell us what you want and we will make it real.
ABOUT
MADMOUSE STUDIO
WE BELIEVE THAT NOTHING IS IMPOSSIBLE AND WHAT DOES NOT EXIST, WE CREATE IT BY COMPUTER. IF YO CAN IMAGINE IT, MADMOUSE STUDIO CAN DO IT.
We are Mad Mouse Studio, an animation studio specialized in 3D, visual effects (VFX), digital integration, virtual reality (VR), post-production and motion graphics. A wide range of services adapted to each clients.
We can make a spaceship appear in the sky, we can create a dragon spitting fire from his mouth, we can animate cartoon characters, make spectacular visual effects or a 3D recreation of a dentist’s operation. Tell us what you want and we will make it happen.
During the last few years we have participated in many audiovisual productions, from visual effects for “Game of Thrones” or “World of Warcraft: Origins”, to the creation of a visual encyclopedia to accompany a new prototype of medical tools: We have already exceeded direct participation in more than 100 unique projects.